Version

NodeStyle Enumeration

Used to specify the style of a node.
Syntax
'Declaration
 
Public Enum NodeStyle 
   Inherits System.Enum
public enum NodeStyle : System.Enum 
Members
MemberDescription
CheckBoxNode's text and associated images are displayed, as well as a standard check box.
CheckBoxTriStateNode's text and associated images are displayed, as well as a tri-state check box.
DefaultWhen set to Default, the node's style will then be determined by walking up the override's resolution chain until a non-default value is found.
OptionButtonNode's text and associated images are displayed, as well as an option button.
StandardStandard, textual node. Only the node's text and associated images are displayed.
SynchronizedCheckBoxJust like Checkbox, except that the CheckBox state will be synchronized with any parent or child nodes that are also resolving to SynchronizedCheckBox style.
Example
The following sample code illustrates how to specify the style of nodes.

Imports Infragistics.Win
Imports Infragistics.Win.UltraWinTree

Private Sub button8_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles button8.Click

    ' Note: the Override objects are exposed as properties off
    ' the tree, the node and the nodes collection as well as
    ' items in the NodeLevelOverrides collection. This allows
    ' default settings to be specified for the tree, a node, 
    ' a node's children or for a level in the tree.

    ' Use the tree's Override property to
    ' set the default for all nodes.
    Me.ultraTree1.Override.NodeStyle = NodeStyle.CheckBox
    Me.ultraTree1.Override.ShowExpansionIndicator = ShowExpansionIndicator.CheckOnDisplay
    Me.ultraTree1.Override.TipStyleNode = TipStyleNode.Show
    ' Resrve space for checkboxes even if the node is't that style
    Me.ultraTree1.Override.ReserveCheckBoxSpace = DefaultableBoolean.True

    ' Set the default for nodes that are at level 2 
    ' (i.e. grandchild nodes of root modes).
    ' This overrides the default setting above.
    Me.ultraTree1.NodeLevelOverrides(2).NodeStyle = NodeStyle.Standard
    Me.ultraTree1.NodeLevelOverrides(2).TipStyleNode = TipStyleNode.Hide
    Me.ultraTree1.NodeLevelOverrides(2).ShowExpansionIndicator = ShowExpansionIndicator.CheckOnExpand

    ' Set the default for nodes at the root level. 
    ' This overrides the default settings above.
    Me.ultraTree1.Nodes.Override.NodeStyle = NodeStyle.CheckBoxTriState

    Dim node As UltraTreeNode

    ' Get a specific node by its key value. 
    ' Note: this will return the node that has that key
    ' from anywhere in the tree structure since keys are
    ' unique across the entire tree.
    node = Me.ultraTree1.GetNodeByKey("child node 1")

    ' Set the property for that specific node only.
    ' This overrides any default settings above.
    node.Override.NodeStyle = NodeStyle.Standard

    ' Set the property for that specific node's child nodes
    node.Nodes.Override.NodeStyle = NodeStyle.OptionButton

End Sub
using Infragistics.Win;
using Infragistics.Win.UltraWinTree;

private void button8_Click(object sender, System.EventArgs e)
{

	// Note: the Override objects are exposed as properties off
	// the tree, the node and the nodes collection as well as
	// items in the NodeLevelOverrides collection. This allows
	// default settings to be specified for the tree, a node, 
	// a node's children or for a level in the tree.

	// Use the tree's Override property to
	// set the default for all nodes.
	this.ultraTree1.Override.NodeStyle = NodeStyle.CheckBox;
	this.ultraTree1.Override.ShowExpansionIndicator = ShowExpansionIndicator.CheckOnDisplay;
	this.ultraTree1.Override.TipStyleNode = TipStyleNode.Show;
	// Resrve space for checkboxes even if the node is't that style
	this.ultraTree1.Override.ReserveCheckBoxSpace = DefaultableBoolean.True;
		
	// Set the default for nodes that are at level 2 
	// (i.e. grandchild nodes of root modes).
	// This overrides the default setting above.
	this.ultraTree1.NodeLevelOverrides[2].NodeStyle = NodeStyle.Standard;
	this.ultraTree1.NodeLevelOverrides[2].TipStyleNode = TipStyleNode.Hide;
	this.ultraTree1.NodeLevelOverrides[2].ShowExpansionIndicator = ShowExpansionIndicator.CheckOnExpand;

	// Set the default for nodes at the root level. 
	// This overrides the default settings above.
	this.ultraTree1.Nodes.Override.NodeStyle = NodeStyle.CheckBoxTriState;

	// Get a specific node by its key value. 
	// Note: this will return the node that has that key
	// from anywhere in the tree structure since keys are
	// unique across the entire tree.
	UltraTreeNode node = this.ultraTree1.GetNodeByKey("child node 1");

	// Set the property for that specific node only.
	// This overrides any default settings above.
	node.Override.NodeStyle = NodeStyle.Standard;

	// Set the property for that specific node's child nodes
	node.Nodes.Override.NodeStyle = NodeStyle.OptionButton;
		
}
Requirements

Target Platforms: Windows 10, Windows 8.1, Windows 8, Windows 7, Windows Server 2012, Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

See Also