Adding Chart to a Form The basic starting place for the Chart control is getting it on the form and running, and this topic will show you just that. We will step you through the basics of getting the Chart on the form and bound to a basic data table. Create or open an existing Windows application . Drag the UltraC...
Adding Custom Layers To add the custom layer to the chart’s layers collection, it must be added to the UltraChart.Layer Hash table and the UserLayerIndex , and then UltraChart.InvalidateLayers() must be called. The Layer Hashtable is a key-and-value pairing of layer ID’s and layer objects. The UserLayerIndex is an...
Adding Primitives to a Chart Layer Chart provides a sophisticated rendering engine that is accessible through the Layers infrastructure. This topic will provide you with the conceptual background necessary to seamlessly integrate your own custom layers into Chart’s charting framework. Every chart element displayed...
Annotations Click the links below to learn about chart the annotation types available, as well as to access a task-based procedure on creating annotations: Box Annotations Callout Annotations Custom Annotations Ellipse Annotations Line Annotations Line and Image Annotations Create Annotations Make a Specific Annot...
Appearance This section provides a useful orientation to customizing the appearance of your charts. Click the links below to learn about applying horizontal and vertical strip lines to your chart, as well as to access task-based procedures related to chart appearances. Custom Skins and Paint Elements Default Prese...
Apply a Gradient Effect to a Primitive The incredible power within PaintElement , derived from the assortment of fill effects, provides the chart’s graphical elements. One of the most commonly used effects is the gradient fill. Gradients depict a graduated and blended change between two colors, from the Fill color...
Apply a Hatch Style to a Primitive In addition to the ability to fill a region with a gradient, PaintElement also has an assortment of tileable pattern fills. Developers can assign these to the Hatch property of Paint Element when painting the interior of graphical chart elements with hatches, zig-zags, brickface,...
Apply a Texture Effect to a Primitive If the PaintElementType is set to Texture, then the PaintElement s Fill and Texture properties can be set to use textures of different colors. The TextureApplication property affects how brightness is added or subtracted from the base color to apply the texture. If your PaintE...
Apply an Image to a Chart Primitive The example below, uses an arbitrary Box, a Primitive shape used in the column and bar charts, and shows you how to apply an Image to that primitive. You can then expand upon this example to apply an image to all the closed primitives in the chart. In Visual Basic: In C#: Relate...
Apply an Override to a Chart Overrides can be used to apply rules to chart elements based on their row and column numbers overriding existing rules such as the color model and visual effects. To apply an override to a chart, simply create an instance of an UltraChart.Resources.Appearance.Override object, set its p...